By the way it's possible that my company (video game industry) could offer a contract or a full-time position to someone capable of fully understanding and implementing a system similar to that described in the paper :cool:
Hi, I've been looking into ways to model fracture in real-time and i ran into a few papers on the net, one was by a few people from MIT compsci lab that seemed to fit what i was trying to do very well. However some of the math in it is a bit involved. The link to the paper is, for instance...