Recent content by AndrewM16921

  1. A

    I'm writing a program that simulates circular

    Looks like just the answer I was looking for. Thanks, I will try it out. :)
  2. A

    I'm writing a program that simulates circular

    I'm writing a program that simulates circular "particles" in 2d space. I'm at the collision handling part. I've already corrected their positions when an overlap occurs. So, my question is, how do I determine the angle of each particle's velocity after the collision? I have the position and...
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