Okay, this might be a stupid question, but I have a sheet with all the formulas to find all kinds of anything you'd need to find about a gear. However I am confused by when it says outside diameter. Is outside diameter the same as circumference?
How do I find outside diameter using either the...
Jedishrfu, that seems like it makes sense to me.
Sorry if this seems stupid, but what diameter did you use for each gear to figure this out?
Thanks. :D
Also, I would assume that a 30:90 gear ratio would be best for smoothness?
Sorry for the vague description.
Basically what I am trying to make is this:
It will be a rectangular prism approx. 63x36x36 (LxWxD) with two 10mm shafts that will protrude from either end, this two shafts will have gears attached to them which will rotate a numbered dial 34mm in diameter. I...
Okay, I am no math genius here, so this may sound like a stupid question, but I am curious to know, how do I find how many teeth a gear will need and how big or small it should be to rotate a 34mm dial 28.07 degrees?
Cheers
Like I said, not the greatest at math, and am not looking at my notes right now.
So, from this, I am wanting the dial to go from 0-12 (a total of 13 digits) so, it would be 28.07 degrees?
Basically what I am looking to do is create a devise that will keep track of score in a game. So the distance the input shaft will need to be turned to move the dial to the next number isn't terribly important, however I would assume probably 90 degrees would be ideal.
If I have a cylinder...
Okay, so I am having a problem, I'm not the greatest at math, here is the problem:
I need a set of reduction gears, my plan is to have a gear attached to a shaft (base diameter of this first gear is 33mm) with 50 teeth (maybe?) To turn a reduction gear that will be on another shaft that will...