Recent content by BeanAnimal
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Undergrad Deceleration calculation for moving screen objects
Thanks again. I have implemented the advice given: new_speed = old_speed - (old_speed ^ 2 * friction_factor * delta_time)/mass It appears to be working very well for my purposes.- BeanAnimal
- Post #8
- Forum: Mechanics
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Undergrad Deceleration calculation for moving screen objects
Thanks again for the responses! Looks like I neglected to post a link to the Microsoft page... http://msdn.microsoft.com/en-us/library/dd562169%28VS.85%29.aspx Can anybody make any sense of the formula they posted and how to make it work properly?- BeanAnimal
- Post #6
- Forum: Mechanics
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Undergrad Deceleration calculation for moving screen objects
Wow... fast responses in this forum! This is supposed to mimic the motion on a 2D surface (like the air hockey table). The idea is to derive the same type of sliding functionality found in modern touchscreen applications like the iPhone, WindowsMobile 6.1, etc. To be more precise, I was...- BeanAnimal
- Post #4
- Forum: Mechanics
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Undergrad Deceleration calculation for moving screen objects
Long story short... I am having a hard time creating natural deceleration for a VB.NET touchscreen project. I would like to be able to scroll an object and allow it to coast to a stop. The starting velocity will be set by the swipe speed of the finger. Let's call it pixels/millisecond...- BeanAnimal
- Thread
- Calculation Deceleration Screen
- Replies: 7
- Forum: Mechanics