Recent content by Canning
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C
Undergrad Moving a Spaceship to its Destination
OK, I had some spare time so I added some vector variables. Here is the code now: Private Sub Physics() Dim sngXComp As Single 'Resultant X and Y components Dim sngYComp As Single Dim i As Integer 'Thrust If mblnUpKey Then mblnUpKey = False... -
C
Undergrad Moving a Spaceship to its Destination
This is actually already done in the Physics subroutine. Here is the code: Private Sub Physics() Dim sngXComp As Single 'Resultant X and Y components Dim sngYComp As Single Dim i As Integer 'Thrust If mblnUpKey Then mblnUpKey = False 'Determine the X and Y... -
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Undergrad Moving a Spaceship to its Destination
First things first, I will convert my variables into velocity and acceleration vectors. I will get that fixed, then work on the moving to coordinate problem. Am I corect in saying that the Xvelocity = speed * Sin(Heading) and Yvelocity = speed * Cos(Heading)? and the Xacceleration = ACCEL *... -
C
Undergrad Moving a Spaceship to its Destination
I am testing it in VB6 at the moment, but am going to convert it to VB.NET when I have some time. The link to the vb6 file is: http://canning.co.nz/shpshoot.zip It is a simple physics demo, about moving a 2d ship with some physics. -
C
Undergrad Moving a Spaceship to its Destination
OK, I will play around with my vb code to see if I can implement it. Dr Morbius, do you have any experience with vb? -
C
Undergrad Moving a Spaceship to its Destination
If my ship is not moving, it is pretty easy, just rotate to the target and apply thrust. My problem is if the ship is already moving. Can I please have some help with the physics ideas behind this and/or some advice on formulas? thanks -
C
Undergrad Moving a Spaceship to its Destination
I am writing a 2d computer game and need some help. I have a spaceship that is moving(or stationary) and I want to move it to a destination coordinate. Here are the main variables: Const PI = 3.14159 'Mmmm.. Pi Const ACCEL = 0.1 'Rate of increase of speed Const...