Recent content by cjmdjm

  1. C

    Physics Simulation- Angular Velocity Applications

    Yeah, what you are doing is beyond my knowledge. I have done lots of physics simulations for fun, but most of them were 2D. Some had collision detection, but not with irregular polygons/polyhedrals. I have wanted to try writing a simulation similar to yours, but I won't have enough free...
  2. C

    Physics Simulation- Angular Velocity Applications

    So, first of all, if our object has angular velocity W, then the angle which the object will rotate during the timeStep will be: theta = W * timeStep Now, let's say that the object's center of mass is at 0,0. And, let's say that a point on the edge of the object is at X1,Y1. Let's call this...
  3. C

    What is the derivation of the torque formula for a piston engine?

    Ok, I attached the formula that they come up with in that document. I am just curious how it is derived, because it is somewhat simpler than the formulas I can come up with. Lol, in the document they say, "From simple geometry." I wouldn't really call it simple though.
  4. C

    Can an egg be balanced on its end?

    You have to look at what happens to the height of the center of gravity when the angle theta is changed. By theta, I mean the angle between a line shooting out of the top of the egg, and the ground. It is 90 degrees when the egg is balancing on end. Anyway, consider a small change in the...
  5. C

    What is the derivation of the torque formula for a piston engine?

    I am working on programming a simulation/model of a piston engine (steam, gas, etc). I have run into some trouble with the geometry. I need to calculate the torque T on the crankshaft as a function of the force F on the piston, the crankshaft angle theta, the connecting rod length L, and the...
Back
Top