Recent content by clipmon
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Undergrad Kinematics and rigid body simulation
I wrote this paper and example code this weekend. I'm more of a programmer than a writer / physicist, so if you could look over those and correct my math, grammar, and give me any input I'd appreciate it. The code works, but I'd like to improve it and my understanding of the physics behind it... -
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Undergrad Kinematics and rigid body simulation
Alright Cleonis's explanation relating it to triangle area made things mentally click for me, I need to use the average velocity term. Thanks! -
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Undergrad Kinematics and rigid body simulation
These equations should be good for constant acceleration, and since I'm doing fixed time steps changes acceleration should always be constant. I've taken calculus and physics and have the books and follow the derivation of the kinematic equation. y'' = a y' = a*t + c1 y = (1/2)a*t^2 + c1 *... -
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Undergrad Kinematics and rigid body simulation
Hello, I have a question regarding how I'm simulating motion using the common time integrating approach to simulating rigid bodies. I have net forces and solve for position from those: acceleration = force / mass velocity = initial velocity + acceleration * time position = initial position...