Recent content by clipmon

  1. C

    Kinematics and rigid body simulation

    I wrote this paper and example code this weekend. I'm more of a programmer than a writer / physicist, so if you could look over those and correct my math, grammar, and give me any input I'd appreciate it. The code works, but I'd like to improve it and my understanding of the physics behind it...
  2. C

    Kinematics and rigid body simulation

    Alright Cleonis's explanation relating it to triangle area made things mentally click for me, I need to use the average velocity term. Thanks!
  3. C

    Kinematics and rigid body simulation

    These equations should be good for constant acceleration, and since I'm doing fixed time steps changes acceleration should always be constant. I've taken calculus and physics and have the books and follow the derivation of the kinematic equation. y'' = a y' = a*t + c1 y = (1/2)a*t^2 + c1 *...
  4. C

    Kinematics and rigid body simulation

    Hello, I have a question regarding how I'm simulating motion using the common time integrating approach to simulating rigid bodies. I have net forces and solve for position from those: acceleration = force / mass velocity = initial velocity + acceleration * time position = initial position...
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