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Graduate 2D collision response with friction
I'm writing a little 2D physics engine. The collision response is calculated by working out the impulse (and so, change in momentum) on each object, and takes into account the objects' velocities, angular velocities, and the fact that the collision normal may be in a different direction to the...- Crashgate3
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- 2d 2d collision Collision Friction Response
- Replies: 1
- Forum: Mechanics