Recent content by CrLf

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    Orbital elements within a gravity simulator problem

    dude there is no problem with the accuracy of my sim, and don't concern yourself with the timestep, 1second is super accurate, regardless of how many bodies there are the problem is converting xyz to orbital elements for the Earth when the moon is affecting its orbit, and hence changing the...
  2. C

    Orbital elements within a gravity simulator problem

    hey guys thx for the responses so far, but none of them combat the issues... i already work out the forces between each object every iteration, there is no error in the coding or lack of accuracy the timestep i am currently using is 1 second between calculations (no need for it to run quickly...
  3. C

    Orbital elements within a gravity simulator problem

    come on guys, over 80 views, someone must have an idea :(
  4. C

    Orbital elements within a gravity simulator problem

    hey everyone i hope to find the answer to my troubles here :) basically i have written a gravity simulator, it loads bodies from a file containing information on each body. using the orbital elements on each body taken from nasa's HORIZON system, i calculate the position and velocity of...
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