With x: distance, t: time, a: acceleration, v: velocity
as far as I know
with a constant -> integrate a to get v
=> v = ∫ a dt
=> v = v0 + at -> integrate v to get x
=> x = ∫ v dt
=> x = ∫ (v0 + at) dt
=> x = x0 + v0t + (at2)/2
<=> a = 2 * (x - x0 - v0t) / t2
with a variable:
a(t)
=> v(t) =...
Yes, and I agree looking at the problem "from the bottom up" seems like the sensible thing to do as since it gives you a set starting point. Describing a in terms of altitude (xSea) with form A-Bx because it is a linear function is also ok, can do that.
=> a(xSea) = gPlanet - (cMaxThrustSea -...
The simulation this has to work under is rather symplistic, the atmosphere does scale linearly. The thing I'm stuck on is building up this differential equation. Most, if not all of the information I come across describes acceleration in terms of either time, or velocity. Doing it in terms of...
No, deceleration will not be constant, it will increase as the craft's altitude above planetSeaLevel decreases. If it was constant I could have used EKin = Work and gotten a d from that like i wrote in my post?
The electricity powers an "atmospheric thruster", it's more or less really big "fans". Anyways, it's not supposed to be real world, so this can safely be ignored.
Edit: on a rather unrelated sidenote, you did remind me of this article: http://arc.aiaa.org/doi/10.2514/1.B36120
Homework Statement
I'm trying to calculate the absolute lowest safe altitude above a planet's surface to start firing the thrusters on a simulated lander in order tot just reach vCraft = 0 at the planet's surface.
The force the craft's thrusters responsible for desceleration generate is...