Wow, thanks a million! The application seems to simulate the new rotation after the collision very naturally now.
Please see if this can be confirmed:
L = r x p for angular velocity, in my case:
r = (r1,r2) ==> (r1, r2) being the vector from the center (cx, cy) of the object to the point...
I guess I shouldn't say elasticity. Basically, any minimal complexity variable so that the object can ricochet off the wall and not just stop when it hits the wall. I guess a good way to put it would be a solid object ricocheting off a solid wall in 2D space with no gravity.
Sorry, I forgot to...
I understand that elasticity in the objects is a factor. Let us simply assume that the wall has elasticity 'We' and the object has an elasticity 'Oe'.
If the object is in motion i.e. every point on the object is incremented by x = 'sx' and y = 'sy' and then the object rotates around its...
Thank you in advance for your help!
The title pretty much says it all. I'm looking to write a 2D physics sim in which various objects can bounce off solid surfaces (without gravity). The objects are rotating and translating at a constant rate. We are dealing only with x and y - not z...