I also intend to use a dampener in conjunction with the spring, I'm just disregarding that at this point as I am making a small scale (3D printable) basic concept prototype to test it.
1. it can only move along the y-axis (up and down)
2. your right, that's what I meant
3. that is another mistake, fixed it
4. da and db are meaningless lengths there just showing that the moment is balanced, I thought it was a bit of a leap so added that step
there are no tires, when I call it landing gear, I mean its suspension system used to absorb the impact of a falling object. there are multiple of them connected together with a ski like thing, that's why it has to act linearly
Summary:: I am making a landing gear mechanism, and am struggling to mathematically model it, the aim is to find the required properties for the spring for it to work.
Hi can you help me with a problem, I am making a landing gear mechanism and am struggling to model it mathematically. The aim...
The signal strength will be weak don't know exactly. The accuracy will need to be +/-0.5 degrees. I was going to repeat it multiple times then workout an average. There will be some interference but it isn't constant.
I don't know the spacing (S), will be less than half the wavelength however. so less than 50cm. What do you mean by mixer. Sorry my knowledge is lacking in this area.
This isn't homework. added some definitions, the sources is a point source so no it isn't coherent. (also, when I said IR signal that was wrong. will probable be using UHF or VHF waves, with wavelength 0.1 m to 1m in length)
I want to locate an infrared signal using Angle on arrival (AoA), I have elected to use Phase Interferometry to achieve this, I am however struggling to understand how the phase difference (∆ϑ) is found. Can someone explain how I could find this?