Recent content by Gews

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    Bullet drop relative to line of sight

    I am considering the drag, however the vertical drop was off. I wasn't factoring in that after it is fired horizontally it will have a downwards angle and therefore the acceleration due to air resistance will also affect the bullet in the y-direction, acting against acceleration due to...
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    Bullet drop relative to line of sight

    Hmmm, the above works for closer shots with a flat trajectory but I am still confused about longer ranges and more curved trajectories...Here is an example, with answer, from a ballistics program. Zero range = 300m Drop at 300m = 0.655m Drop at 1922m = 37.491m Answer given by program...
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    Bullet drop relative to line of sight

    I'm kind of confused by this: Suppose a rifle is zeroed in at 800 meters (the bullet hits the line of sight at 800m). This means the bullet must be fired at an upwards angle, the scope stays pointing directly at 800 meters. Crude diagram, line of sight = blue, barrel direction = red...
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    How to use ballistic coefficient (SI units)?

    Reading in Russian sources I see they use ballistic coefficients such as these: BC = 3.0 kg/m^2 or alternatively BC = 3.0 m^2/kg That's quite different than the usual G1, G7, etc. Given a certain muzzle velocity, how do I use that to calculate velocity at some point downrange?
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    Mysterious video game drag model - any ideas?

    You're right, decreasing the intervals made the values differ from those produced by the game. I don't know how they did it for sure, but my results seem completely accurate to the game's, which was what I was looking for. In real life (non video game) ballistics there are several extremely...
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    Mysterious video game drag model - any ideas?

    Thank you for you help. I spent a while on this and it was frustrating to begin with until the answer finally clicked. Apparently this has puzzled more than a few people since this game series has a large "modding" community who like to understand how things work, for example to make a script to...
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    Mysterious video game drag model - any ideas?

    In the game ArmA 2 they try to simulate ballistics and have some kind of drag model. I would like to try to find out how it works. I collected the following data from a bullet fired from a rifle in the game. Initial Velocity: 900 m/s Time of flight: 0.000 sec 100m Velocity: 819 m/s...
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