Recent content by GWilde

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    Space ship angular deceleration

    How do I factor in that I need the angular velocity to equal zero when the ship will be at the final direction? Edit: Accelerating for half the time and decelerating for half the time would work for the example of starting from zero rotational velocity, but when implemented the ship might not...
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    Space ship angular deceleration

    Thanks, that's cool and all but its not really my question. I want to do the rotation as fast as possible, so the ship would go directly from accelerating rotation to decelerating rotation. What I need help with is the maths for figuring out when to decelerate rotation.
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    Space ship angular deceleration

    I am programming an addon for a space game/simulation (Kerbal Space Program) and I am looking for some help with a bit of physics. The part I need a little help with is related to attitude control. If the ship is rotating, is there a mathematical way to calculate when it needs to begin to...
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