Recent content by janismac

  1. J

    Perfectly elastic collision of spheres

    I have another idea that may lead to a solution. The old velocity vector, the new velocity vector and the force that acts on a particle have to lie in one plane (dont they?) so I could express this in two equations, one for each particle: does that make sense?
  2. J

    Perfectly elastic collision of spheres

    To be honest I am not sure how to set this equation up but I'll give it a try. Vector x is the absolute position of a particle in my coordiante system. This equation would set the center-of-rotation to the origin. May I just do that? This would give me three new equations instead of two...
  3. J

    Perfectly elastic collision of spheres

    where is there such a parameter? my equations are: momentum kinetic energy (equation multiplied by 2)
  4. J

    Perfectly elastic collision of spheres

    Hey guys! I am currently developing a simulation that involves sphere (or if you like particle) collision in 3D space. And I want it to be accurate (on the level of classic mechanics). The algorithm to do the job would take in the velocities, masses and relative position (aka line of...
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