Initial velocities are assigned randomly. I use a random number generator to get an absolute velocity between 0 and 50. I then randomly generate an angle between 0 and 2 Pi, and resolve those into Vx and Vy velocities. I didn't just make that up, it's exactly what the project description says to...
Nope, you pretty much have the idea exactly. Essentially, my particles only have an X&Y coordinate, and Vx and Vy velocity. Collisions are handled with 2D collision equations and are all regarded as perfectly elastic. When a particle hits a wall, a momentum of 2mvxy is absorbed by the wall. All...
Hi everyone,
I know that in P=nRT/v
R = 8.314 m3*Pa/mol*k
Now, when you are trying to calculate P, if you have volumn in m3 on the bottom, everything cancels out and you are left with Pa.
I've just developed a simulator which simulates particle motion over time and calculates...
sorry, I didn't know where I was supposed to put it.
Anyway,
I've got:
f(x1) - f'1(x1)x1 = f(x2) - f'(x2)x2
So I set the y intercepts equal and got that. But where do I go from there? What would I use as (a, f(a)) and (b, f(b)). I'm not sure what you mean by that.
Need Help Please! Tangent Line Problems!
Hey,
Okay, so here's the problem.
I've got this quartic:
0 = -9x^4 + 190x^3 + 840x^2 + 1992x
I need to find if this graph has two or more points with the same tangent line, and I'm at a loss. Given a point, I have no problem finding the tangent...