Recent content by JesseGeisbert

  1. J

    Determine position given linear and angular accelerations

    While continuing to try to solve this problem, I was wondering instead if I should use my velocity and rotation relative to the body frame (u, v, w) and (roll, pitch, yaw) and translate the velocity frame back to the inertial frame using the Euler (3-2-1) direct cosine matrix? Is this...
  2. J

    Determine position given linear and angular accelerations

    Hello, I would like to know how to calculate (x,y,z) in the inertial frame at any given time, t for a body I am testing. On the body, I have one instrument that can give me (u,v,w) in the body frame, another instrument to give (roll, pitch, yaw) in the body frame, and yet another instrument...
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