i have the normal vector of a polygon face, and an object i wish to align to it by rotating it on XYZ. my up vector is (0,1,0). been trying to figure it out by using CrossProduct but i never get the right results. I already have CrossProduct and Normalize functions so I don't need the math for...
i'm having trouble creating a arc for check for collision similar to a grenade launcher type weapon and am not very good at math :/
i have the player position and the target position, now i just need to check every so often (let's say .1 units) along the outside of my ellipse to see if my...