Recent content by Karwoch

  1. Karwoch

    Acceleration and deceleration in best possible time-rotation

    Actually this last one works! And it finally solved all my problems.
  2. Karwoch

    Acceleration and deceleration in best possible time-rotation

    I can`t do diagrams, but I can do experiments on my environment. I had measured that angular velocity to angle is pretty constant (obviously) with 1.144 ratio. Also I measured missile acceleration in each frame, so now I just created a function which counts on this data angle which will pass...
  3. Karwoch

    Acceleration and deceleration in best possible time-rotation

    Basically, I need equation for distance (angle) traveled with constant deceleration from certain angular velocity to zero.
  4. Karwoch

    Acceleration and deceleration in best possible time-rotation

    Er... I have no idea about how to do it unfortunately... And still diagram won`t give me anything if I can`t tell anything from my own knowledge... I even try to watch all lessons on angular velocities, with no much of effect. That is why I finally tried to find help here - if I would know how...
  5. Karwoch

    Acceleration and deceleration in best possible time-rotation

    Yes, I do not count in loss of mass, fortunately ;) This is right, but only in case missile start accelerating from zero velocity, and when it will track something this won`t be a case. So I still need to calculate angle to angular velocity time when I should start to decelerate.
  6. Karwoch

    Acceleration and deceleration in best possible time-rotation

    Exactly :) Now I have working thrusters in needed direction, I only need data when to start deceleration with full force (or 90% to have manoeuvring threshold). So, I have my angular speed, maximum angular change in delta time (or time), and angle left to target rotation. How I can "transform"...
  7. Karwoch

    Acceleration and deceleration in best possible time-rotation

    Homework Statement I have a missile in space, and I want to rotate it by using thrusters - eight of them - two on every of four sides as force is applied pendicular - left, right, up and down - both on front and end of missile. Now I have angle to target, I know which thrusters should I turn on...
  8. Karwoch

    Can Physics Bring Virtual Worlds to Life in Video Games?

    I`m Wojciech Karwowski from one man Bugbird Game Studio ;). I love games and I love reality, so I want combine them in my second game. But without physics it is impossible, and I`m a little bit lousy at it, so I do hope I will understand it little more!
Back
Top