I can`t do diagrams, but I can do experiments on my environment. I had measured that angular velocity to angle is pretty constant (obviously) with 1.144 ratio. Also I measured missile acceleration in each frame, so now I just created a function which counts on this data angle which will pass...
Er... I have no idea about how to do it unfortunately... And still diagram won`t give me anything if I can`t tell anything from my own knowledge... I even try to watch all lessons on angular velocities, with no much of effect. That is why I finally tried to find help here - if I would know how...
Yes, I do not count in loss of mass, fortunately ;) This is right, but only in case missile start accelerating from zero velocity, and when it will track something this won`t be a case. So I still need to calculate angle to angular velocity time when I should start to decelerate.
Exactly :) Now I have working thrusters in needed direction, I only need data when to start deceleration with full force (or 90% to have manoeuvring threshold). So, I have my angular speed, maximum angular change in delta time (or time), and angle left to target rotation. How I can "transform"...
Homework Statement
I have a missile in space, and I want to rotate it by using thrusters - eight of them - two on every of four sides as force is applied pendicular - left, right, up and down - both on front and end of missile. Now I have angle to target, I know which thrusters should I turn on...
I`m Wojciech Karwowski from one man Bugbird Game Studio ;). I love games and I love reality, so I want combine them in my second game. But without physics it is impossible, and I`m a little bit lousy at it, so I do hope I will understand it little more!