Real cars are awesome...
[SIZE="1"]When I lived in the States, I drove an AE86 Corolla. On the track it did all the physics for me...
In the programming environment, I'm going to have to give up some aspects of sliding a car. Tire patch sizes and slip angles are out the window, there's...
Thanks
Thanks for all the comments. Will reply properly after I've had time to think about them.
Immedidately though, how do you calculate/predict slip angle, or is it merely an observed byproduct? I'm guessing that slip angle is the difference between the angle of the object/vehicle/tire...
Centripetal force, enertia, friction, velocity, and mass; these are the forces I've collected that I need to manipulate to simulate vehicle dynamics. I'm playing around in Adobe Flash working on a vehicle rig for a simple game for self education's sake.
Now I don't know anything about...