Recent content by Legato Bluesummers

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    B Help Me Understand Rotation from an Arbitrary basis

    Im wondering if the solution is just to put the object's Z rotation to 0 and then apply the Y and X rotations and then rotate it back to the former z rotation? my brain is a little fried from thinking about this for so long. i hope i didn't overthink this and make it extremely complicated...
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    B Help Me Understand Rotation from an Arbitrary basis

    Let me just explain exactly what I'm doing. In the game, you can place any object you want at any position along any XYZ axis. so anywhere in 3 dimensions. The problem is that terrain exists that has all kinds of different angles. the engine does not drop an object and give you the correct...
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    B Help Me Understand Rotation from an Arbitrary basis

    I want the X and Y rotations, the Z rotation is known. Once i drop my three (stars in the video, ie Point A, Point B, Point C) objects onto the ground, those give me Z positions of the terrain, from those I create and solve triangles to determine the slope of the rotation on the X and Y axises...
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    B Help Me Understand Rotation from an Arbitrary basis

    maybe I didn't make it clear in the video, but what is happening is that the Player drops an object at his exact location, the rotation of the Player only changes on the Z axis. therefore, the object that is dropped has the same Z rotation as the player. and because I'm getting the Z...
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    B Help Me Understand Rotation from an Arbitrary basis

    I'm uploading a 4 min youtube video right now explaining exactly what I'm doing using a 3d environment, so it should be very obvious what the issue is, I just cannot seem to communicate this accurately. I don't know the terms or have the technical ability to do so. It should be uploaded in...
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    B Help Me Understand Rotation from an Arbitrary basis

    Apologies on the vague title, I'm having some trouble describing what I'm trying to do and need some context. I have a 3D World Coordinate system that is static, using an extrinsic left-handed ZYX system. I have an object with a radius of 1 unit (generic), this is arbitrarily placed within the...
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