Recent content by Macmenace

  1. M

    Projectile Range Equation in 3D Space

    Sorry for the late reply. Thank you for going to all the trouble of graphing and beginning to expand the formula. I sat down with a friend last night and we worked out a solution that works exceedingly well in game simulation standards, but cheats a little bit physics wise. I will post the...
  2. M

    Projectile Range Equation in 3D Space

    Wow! Thank you for the swift and in depth replies. Solving for theta would be nuts so I decided to keep it a constant 45 degrees and solve for Vo as you suggested. x(t_f) =\frac{v^2(0) \cos \theta \sin \theta}{g} + v(0)\cos \theta \sqrt{\frac{v^2(0)\sin^2 \theta}{g^2} -...
  3. M

    Projectile Range Equation in 3D Space

    Hi, I'm working on a computer simulation to launch an object from point A to point B in 3D space. I'm currently using the range equation: Range = ( Vo^2 * sin( 2 * theta ) ) / gravity and I solved for Vo and got: Vo = sqrt( ( Range * gravity ) / sin( 2 * theta ) ) I'm...
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