Recent content by mbrown3391
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Undergrad Calculating Velocity Vector After Polygon Collision - Madison
Thank you! that equation worked perfectly.- mbrown3391
- Post #5
- Forum: Mechanics
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Undergrad Calculating Velocity Vector After Polygon Collision - Madison
when the object collides, the component of its velocity that is perpendicular to the edge that it collides with should be eliminated so that the object continues on a path parallel to the edge. i don't need to worry about bouncing at this point.- mbrown3391
- Post #3
- Forum: Mechanics
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Undergrad Calculating Velocity Vector After Polygon Collision - Madison
I am currently programming a 2-dimensional game and am creating a class that will allow for collision detection with any polygon defined by a set of points. The actual collision detection was easy, however i am having trouble coming up with an equation to describe the resulting velocity vector...- mbrown3391
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- Collision Game Physics Physics game
- Replies: 4
- Forum: Mechanics
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Undergrad Understanding the Movement of a Sphere on a Frictionless Surface
Ok, thanks for you help!- mbrown3391
- Post #5
- Forum: Mechanics
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Undergrad Understanding the Movement of a Sphere on a Frictionless Surface
Ok, that's what i figured. But will there be translational movement as well? If so, how can you describe the force that acts on the center of mass as a function of the force that acts at the top of the sphere?- mbrown3391
- Post #3
- Forum: Mechanics
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Undergrad Understanding the Movement of a Sphere on a Frictionless Surface
http://cheeseparade.com/diagram.png Imagine a sphere on a frictionless surface. A string is attached to the top of the sphere, as shown. If a force is applied to the string, how will the sphere move? Will there be any torque at all, even though there is no friction? Or will the sphere move in...- mbrown3391
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- Rotation Translation
- Replies: 4
- Forum: Mechanics