Sorry, X and Y are indeed Cartesian coordinates.
wind and area are not a factor.
flight angle, is the inital Y angle.
I would know less then you about the equations used here, i ripped it off an example i found. :shy:
at the moment I am calculating the maxhight of the arrow and after...
oh, its same as a maths equation, i think. I'll change it :)
T= Time traveled
W = Wind
A = Area
F = Flight Angle
V= Volicity of Y
G = is the gravity
PI = pie
Y = ((V_{0} T) + (G(T^{2}) ) / 2) + 18sin(F(PI/180))
T= Time traveled
W = Wind
A = Area
F = Flight Angle
V= Volicity...
Is there something wrong in my post?
I have to get the behavoir of my game right by 3pm Thursday and I still have to do the documentation!
Please help me out on this :rolleyes:
This isn't a home question..I just put it in here because its so basic..but in order to get my arrow to tilt as it moves I really need its new Angle..someone help!
Homework Statement
Hi All,
I have this code for my Games Project to calculate the Projectile maths for an arrow
[C++]
mPosition.y = ((pmVolYint * pmTime) + (pmAcc * (pmTime * pmTime) ) / 2) + 18 * sin(pmFAngle*(PI/180));
mPosition.x = ((pmVolYint * pmTime) +
((0.065* pmWind *...
Hi,
Sorry for the late reply and thank you for the help!
On Friday before the 2nd submission, I found a few things I was doing wrong. One thing was that my gravity was a positive number, this meant my arc was present but the Arrow would never decent! There was also something to do with the...
Intro:
Hello, I have spent the last four or so days searching google and this forum and as rich as both are in information and helping. I have found it very hard to get anywhere.
Basically I haven't done any Maths/Physics related courses and as a result I am totally stumpped on my Games...