Can I get help, please? This isn't homework, unless you count self-set homework. All I need is confirmation that I'm resolving this correctly. I rather think I did, but a second opinion on this would be good.The eventual goal is to use Algebrator to resolve to the "chase" polynomial equation...
Maneuvering a spaceship using just Newtonian equations is a bit much for the average gamer. Therefore, most space-based first-person games use some form of "semi-Newtonian" motion. For example, reducing velocity by Velocity * 0.X per T = 1.
So, using my limited math to factor that:
Normal...
Not sure where this should go, but - How would you calculate the square root of a triangular number with a base other than 1? For example, 2, 6, 12, 20 (Base 2).
Would rather have help to figure it out than the actual formula.
More clearly, it's for a line of sight algorithm for a roguelike. If the algorithm encounters a blocking tile, it generates a blocking angle range - minimum and maximum - produced by said tile. Thereafter, anything which is entirely obscured by said angle - Anything whos corner and middle angles...
...including cases such as between 45 and 225 degrees and between 225 and 45 degrees going the other way.
Which, for programmatical reasons, must all be handled in the same equation.
It's either that, or I re-work my roguelikes' LOS aglorithm to handle everything in 90 degree increments...
It would probably involve modifying the equations that are used to generate the data for the quartic? formula. I have a few guesses, but nothing solid.
And my main comp is currently glitched, so I can't test them anyway. But I was thinking, doubling the acceleration parts of the formula and...
I can grasp the basic idea; hopefully I can hammer on the math a bit or something.
One problem is that there needs to be two acceleration periods for a matching intercept.
'(Vt = At + V0)' - Somehow I don't think you mean this one. It is, I think, the first equation in the text...Could you be more specific? Do you mean the first highlighted equation? 'Xt2 = ((1/2) * Tax * t2 + Tvx * t + Tpx)2 '
I don't see how feeding it the lower of two velocity values would...
To put it simply, my understanding is the increased mass of the object does mean more energy pulls on the object, but that energy is absorbed moving the increased mass of the object.
Of course, I could be wrong.
Hello. A few things first: I have been trying to figure this out off and on for at least half a year and only come up with hack-jobs, most of which either worked poorly or not at all. My math skills are rusty and my memory forgets formulas easily.
Although my current problem involves...