Recent content by quantum_red

  1. Q

    Calculating Constant Rate of Deceleration

    Update: I've discovered an issue with my game code that causes it not to work with the standard acceleration formula: In my game, objects accelerate in spurts. So when it goes from 0 to 1 to 2 units per second, it starts at 0 for one clock tick, then jumps to 1 for one clock tick, and so on...
  2. Q

    Calculating Constant Rate of Deceleration

    Thanks to both, especially Andrew for the example. After studying it for an embarassingly long time, it finally sunk in :-)
  3. Q

    Calculating Constant Rate of Deceleration

    This is not homework. I'm an old game programmer :smile: There is a platform moving at a constant velocity 100. The distance to the 'end' is 75. I have 50 clock ticks to begin slowing down at a constant rate so the platform reaches the end spot and is at zero velocity at the end of the...
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