Well, I was kind of hoping that I could reduce all scenarios down to forces being imparted to objects, such as an engine acting on a ship, a projectile hitting a ship, or two ships colliding. Is this not possible?
I admit this confuses me! Does the center of mass have any acceleration when...
This is part of my dilemma. I have a somewhat 'car-shaped' ship in my demo, and if a force hits the 'roof' right above the center of mass it might only rotate if that incoming force forms a right angle with the lever arm - and it just seems wrong. I can never get an object to purely rotate (or...
Ok, this is starting to make some sense now. So the coefficient of restitution controls the elasticity of a collision. Is it safe to say that it represents a ratio dictating how much the mass of the objects will influence the transfer of momentum? Is this coefficient constant between two...
So, if I undertand this right, in an elastic collision the two objects basically exchange each others momentum so that no matter how massive object A is, if it hits a stationary object B, A will become stationary and launch B with its momentum? But in an inelastic collision the two objects will...
I'm trying to implement some physics in a game I'm coding and need help with understanding some basic concepts. I have two ships in space of different size and mass. Can somebody please explain to me how to determine what happens when the two ships collide? How do I know if when A collides with...
Hello, this is my first post in this forum, I hope I've put it in the proper category.
I'm currently programming a 3D sci-fi game and would like to simulate a little bit of physics during collisions. Nothing too complicated but I would like to be able to split an incoming force into its...