Recent content by RuhigBrauner

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    Calculating rotation based on multiple accelerations

    Computer science which is why I programme games in my free time. ;D However, my math skills and my physics knowledge are both a bit rusty. Thats why I tend to need some help with things like this. Last time I tried to write some sort of flight computer which controlls the height of some...
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    Calculating rotation based on multiple accelerations

    Which one do you mean? Many of the equations you mentioned are somewhere hiden in the model, at least when it comes to creating lift. Currently, the helicopter constantly creates lift in the direction of the rotor, the specific amount is controller by the player. To move the helicopter...
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    Calculating rotation based on multiple accelerations

    I didn't include the 90° offset because I think my explenation skill in english is bad enough. ;) For people who don't know the 90° offset, this would make the question even less understandable. :D The linked document is quite nice but it doesn't seem to really go into the mathematical aspect...
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    Calculating rotation based on multiple accelerations

    @domenico, I can follow some of your terms but my math is a bit rusty.:( Regarding the props: the tail rotor can be ignored since it is only used to corret the torque that the main rotor generates more or less as an side effect. @CWatters, this is true but I guess the affect is minor. I've...
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    Calculating rotation based on multiple accelerations

    Mhh, Why do you have two propellers? I understand the equation for F2 but I don't really get what you mean with F1. What I can tell is that we have an object with two accelerations. The one is gravity pulling the whole thing down on the center of mass. The other acceleration is the rotor...
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    Calculating rotation based on multiple accelerations

    Hi, I would like to ask you If you could help me with a (I guess quite simple) problem I have to solve. To put it into context: I want to program a helicopter for a videogame with a physical model. So the player controlls throttle, pitch, ... and the game calculates the correct response...
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