That's true, especially given the size of my cube. However, I'm using an arbitrary precision library to do the math, and just to be safe, I'm not evaluating the fractions into decimals until I've established the integral vectors. That's actually the reason why I need the integral vectors in the...
Well, finding the intersection shouldn't be too hard, and my main issue is with finding vectors with suitable values. I need 100% precision in, say, < 5 digits total for each axis. As far as the re-creation of the point, though, you're correct. All I'll be doing is finding the intersection. The...
Fist, this is for a personal project of mine, I've been out of school for some time, and all my old math skills seem to have abandoned me. For that reason, and because I have to translate anything I learn into functions compatible with c#'s math library, it'd probably be best to keep any answers...