Recent content by stasb

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    Rigid bodies and infinitely stiff springs ?

    Yes, I want joints. Simulated by infinitely stiff springs. No, I don't want to be linked to articles explaining the "proper" way to do it. They're way over my head. The only one I can actually grasp (http://www.gamasutra.com/resource_guide/20030121/jacobson_02.shtml) talks about simulating...
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    Rigid bodies and infinitely stiff springs ?

    I think there's a misunderstanding going on... I need the two rigid bodies to be pinned together at a single point, allowing them to change orientation relatively to each other, not just lump together two rigid bodies and have them act like one. By the way, Ken, congratulations post #1337. :)
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    Rigid bodies and infinitely stiff springs ?

    Hmm... I'll try to explain what I'm asking for. If we have two point masses connected by a spring with an infinite stiffness, we can intuitively tell the net effect of the spring without doing an infinite number of infinitely small timesteps. The point masses would simply stick together. What...
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    Rigid bodies and infinitely stiff springs ?

    Hi, guys! I've managed to implement a decent enough rigid body simulator for my 2D game using my sketchy high-school physics knowledge. Now I'm trying to pin some rigid bodies together. Connecting them with springs doesn't quite do the job. Too soft, the bodies drift apart. Too stiff, the...
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