Thank you very much! That relationship between position, velocity, and acceleration exposes quite a bit of my problem.
[ref] For anyone reading this post later, acceleration is the derivative of velocity and velocity is the derivative of position. The graphs posted by @spamanon show all 3 of...
Thanks for catching that. I think that it should then be:
Δv = v1-v0 = (0,-π) - (π,0) = (-π,-π)
and that I had the v0 and v1 incorrectly switched; the outcome is correctly still (-π,-π).
The perimeter of a circle is 2πR (R=radius). [ref]
Acceleration = Δv/Δt (v=velocity, t=time). [ref]
Motion mathematics can always be reduced to multiple independent one-dimensional motions. [ref]
The distance an object travels while accelerating = vit + at2/2 (a=acceleration, vi=initial...
Intuitively I think that this should result in a path which might be visualized as a quarter of an ellipse and I was trying to work off of http://www.physicsclassroom.com/class/1DKin/Lesson-6/Kinematic-Equations and http://www.numericana.com/answer/ellipse.htm but I'm not sure this is the...
In a two-dimensional environment:
Given:
a starting point (x1,y1)
an initial velocity (speed and 2D heading/direction)
a constant rate of turning (yaw, since there is no roll or pitch in only two dimensions)
a constant acceleration of the object from itself (not like gravity where the direction...
Greeting, Physics Forums. I've signed up as a new user in order to try and find some answers to solving some artificial simulation physics. I did catch that that content does not go in this thread or sub-forum and will shortly post my question in what I hope is the correct location.