Recent content by tenseiga

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    Angular Collision Resolution question

    Thanks AI, but I'm not trying to do circle on circle collision.. its strictly poly on poly collision and i guess i forgot to mention that. circle on circle collision would probablly have been easy since no collision would have caused angular motion except if friction is considered... poly on...
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    Online Physics Games & Simulations

    hmm.. lots of physics engines around.. but try this game called gish... it blew my socks off. http://www.chroniclogic.com/index.htm?gish.htm
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    Bullet Proof Material: How Does It Work?

    it isn't exactly bullet proof... more like a small but strong trampoline. doesn't try to stop a bullet dead, tries to desipitate the energy around... look up kevlar on wikipedia
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    Voltage - Sign convention problems

    its sort of convention i think... electrons are electricity... and electrons are stored at the negative polarity node... hence in one sense you could say that the negative side is higher potential. however in the words of my high school teacher, we are used to things flowing from positive to...
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    Angular Collision Resolution question

    hmmm, I've thought of this some more and here is where i am.. when an object collides, you can take the total momentum + the total momentum due to rotation and apply it to the collision... however the crucial factor here is that this angular momentum needs to be resolved in some direction so to...
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    Angular Collision Resolution question

    hi guys, I'm making a game that requires a bit of physics... I'm trying to implement a 2d physics engine which will have rotation as well as local forces i.e. forces that could rotate the object. The problem I'm facing is that if objects collide, their velocity at the point of collision can...
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