Hi,
Thanks everyone. I finally found my error. Now my result is compatible with Povray rendering of a similar scene and looks comparable to some ISS picts showing Earth shape from orbit.
Thanks again.
PS:
Error is stupid: y=-h in the circle equation, not y=+h...
Hi,
Thanks again for your answer. Got some time again, so I'm back on the subject.
Because I felt I answered already, seems I'm not clear enough.
My camera position is fully described by the single parameter "h" that gives its altitude to the surface, as I'm only considering a camera hold...
I used that equation for the same thing, so I ask:\begin{equation}
\left\{ \begin{array}{l}
x^2 + z^2 = l^2\\
y = h'
\end{array} \right.
\end{equation}
With
$$h' = \frac{rh}{r + h}$$
and $$ l = r \frac{\sqrt{h (2 r + h)}}{r + h} $$
Yes, I defined this centra projection in the...
I'm not sure about your general form above (shouldn't there be some squared terms somewhere?).
Anyway, once you have this set (that I computed as being a circle as said above), you want to find it's image by a central projection defined by the point P and the plane as seen of figure above.
And...
I believe that's pretty standard, should be the same definition as the one you'll find on Wikipedia (https://en.wikipedia.org/wiki/Horizon) : horizon at point P is the union of points of intersections of the tangent to the Earth passing by P with the Earth (the Earth being assimilated to a...
Hi,
I'm trying to simulates how the horizon looks at different altitude, first using a camera hold "'straight" (plane of projection is vertical).
So I first computed the horizon shape from a given altitude (it's a circle), and then trying to project that circle on my camera focal plane.
Seems...
Hi,
Thanks, for your remark.
Imagine you standing by the sea, holding a camera body straight, and taking a picture. You won't see an ellipse as horizon, but something that looks like a straight line, that is in fact a very large hyperbola.
The higher you get, the more you'll see it curved...
Thanks for your answer.
Numerical application used $$\epsilon=50mm$$ and viewport $$24 \times 36mm$$ which are pretty standard camera setting (default for any so called "full-frame" DSLD).
That's what I want to simulate.
NB: both axis should be in mm, would be nicer, but I didnt yet fixed...
AS: If this is not the right place to ask this question, please let me know where I could try. Thanks.
AS: I had to validate the fact I used the template to post my assignment, however I didn't (but it wouldn't post otherwise - btw it's not an "assignment").
Hello everyone.
I need help with a...