Recent content by Tipx

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    Collision of an expanding disc with another disc.

    Oh, forgot to specify, sorry. The mass of the disk is deemed in the middle of the disk and remains constant through the expansion. As for preventing the disk from further expanding when it collides : I though that since the collision is totally elastic, after any given collision, the 2...
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    Collision of an expanding disc with another disc.

    Hi, Like a lot of people programming, I created a simplistic 2D collision engine. This engine handles the collisions of circles (I know I typed "disc" in the title, but I wanted to avoid replies like "circles don't really exist so they can't collide".) The simulation is friction-less, so...
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    Collision : When a gnome hits a giant. (Or any non-gnome)

    Oh yes indeed! I already though about the moment of inertia, but I'm not sure I want to get into that, so I'm supposing the world is frictionless, rotationless! Thanks a lot for your help AlephZero, it's MUCH appreciated!
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    Collision : When a gnome hits a giant. (Or any non-gnome)

    Thanks for your reply AlephZero. Let me me see if I get this straight : Here I go : m1 = 2kg v1 = 0m/s m2 = 5kg v2 = 3m/s 2 would be moving at (3 - 15/7 = 6/7)m/s relatively to the CM, so after the impact, it would move at (-6/7)m/s relatively to CM, so it would, in absolute, have a...
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    Collision : When a gnome hits a giant. (Or any non-gnome)

    First of all : There is no gnome or giants in my question/post, it's just that the title would have been too long : - I'm having a hard time understanding what's happening when an object collides with another object of a different mass. Here are my premises, followed by the points I don't...
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    Calculating Triangle-Wall Collision Reaction: Speed, Angle & Velocity"

    I started to type a "the fun would stop when" bla bla, then I realized... I was saying the same thing as Lok, but with a lesser understanding of the underlying theory!
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