Recent content by Tull

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    I How can I accurately calculate transferred spin in my 2D physics engine?

    Thanks mfb. Yesh, I've got the bounce, the linear and momentum, thatkfully this is pretty well documented everywhere in game code forums. Spin, however, is more difficult to track down. I found a very comprehensive tutorial on billiard physics, but it was all very complex path notation which...
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    I How can I accurately calculate transferred spin in my 2D physics engine?

    Hi folks. (I have no way of knowing if the prefix is at the right level) I've been working on a very low scale, totally elastic 2D physics engine for a while, this is only for learning, it will serve no important purpose when it's complete, I'm just building it for fun really, to keep the...
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