Recent content by Vasco_F

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    Rigid Body Dynamics for Video Games: Calculating Velocity Vectors

    Thank you! I just didn't understand one thing, how do I know what's the axis of rotation and angular velocity?
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    Rigid Body Dynamics for Video Games: Calculating Velocity Vectors

    That's what I though at first, but that's not correct because the whole body should rotate, until the rotation stabilizes when the body is in kind of a horizontal position (I don't know how to explain it better but if you don't understand I'll draw a diagram). Imagine you have something shaped...
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    Rigid Body Dynamics for Video Games: Calculating Velocity Vectors

    Hi, I'm developing a video game, in which I'm making a charactar with rigid-body physics (sometimes called "ragdoll" physics). The way I've made it is probably not completely realistic, because I only use velocity vectors to calculate the position of each joint of the "ragdoll", based on an...
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