Recent content by yoshele

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    Help with video game problem (acceleration on an incline)

    aha! aha! i think this is what I'm looking for. i want to make sure the rider stays on the line. And, yes, for now i would assume that the snowboarder absorbs exactly enough of the impact to not bounce off the slope. I'm sure i will add some code later that if the rider hits with a large...
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    Help with video game problem (acceleration on an incline)

    friction dependent on velocity? Maybe the friction component is velocity-dependent?
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    Help with video game problem (acceleration on an incline)

    still a problem I still think that the velocity of the object should come into play here. To illustrate, say object is falling at 1 million meters per second straight down. Vy = -1e6 m/s. And, then it hits *flat* ground. Doesn't the Earth push back with a much greater force than if the...
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    Help with video game problem (acceleration on an incline)

    thanks sorry, i was replying to Civil_Dude's first post. thanks, I will try these new equations out!
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    Help with video game problem (acceleration on an incline)

    graphic http://learnworkplay.com/temp/sb_diag1.jpg
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    Help with video game problem (acceleration on an incline)

    will upload graphic shortly I still don't see why the velocity would increase. I will upload graphic shortly to show what I mean. Say in the extreme example, the rider lands on a 1 degree slope (basically flat ground). Vy is going to quickly go to a really small value, right?
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    Help with video game problem (acceleration on an incline)

    I'm trying to write a 2-D snowboarding game. I've forgotten my simple physics from college. Anyway, the problem is... Say you have a snowboarder falling straight down at velocity V and being accelerated by Gravity G. Say snowboarder then lands on a slope of Angle 45 degrees. I want to...
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