aha!
aha! i think this is what I'm looking for. i want to make sure the rider stays on the line. And, yes, for now i would assume that the snowboarder absorbs exactly enough of the impact to not bounce off the slope. I'm sure i will add some code later that if the rider hits with a large...
still a problem
I still think that the velocity of the object should come into play here. To illustrate, say object is falling at 1 million meters per second straight down. Vy = -1e6 m/s. And, then it hits *flat* ground. Doesn't the Earth push back with a much greater force than if the...
will upload graphic shortly
I still don't see why the velocity would increase. I will upload graphic shortly to show what I mean. Say in the extreme example, the rider lands on a 1 degree slope (basically flat ground). Vy is going to quickly go to a really small value, right?
I'm trying to write a 2-D snowboarding game. I've forgotten my simple physics from college. Anyway, the problem is...
Say you have a snowboarder falling straight down at velocity V and being accelerated by Gravity G. Say snowboarder then lands on a slope of Angle 45 degrees. I want to...