@Filip Larsen
That will actually be handled automatically since I only apply forces and let the physics engine simulate the movement of the object. What I was trying to calculate was the force of which the exhaust leaves the nozzle, so that I can put the same opposite force against the ship. So...
Thank you for your reply.
I found the cause and it was in my own calculation of the thrust's vector.
I was trying to make an accurate thruster which generates less force the higher speed the speed of the spaceship is. I thought simply subracting the velocity vector of the thruster with the...
I'm currently developing a game using a pre-existing physics library called Box2D and I've stumbled into some unexpected behavior that I can't pinpoint being actual physics or an artifact of the programming.
My spaceship is traveling through a 2D vacuum facing straight along it's velocity...