Abstraction level in programming - multimedia

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SUMMARY

The discussion focuses on key concepts related to multimedia programming, specifically addressing read access, presentation rate, and frame display during fast and slow forward playback. Read access refers to the method of accessing a frame by reading it, while the presentation rate indicates how quickly frames are shown. In fast forward, although some frames are skipped, each displayed frame maintains a valid life span of 40 ms. The conversation highlights the outdated nature of the referenced material from 1995, suggesting a need for more current resources in multimedia technology.

PREREQUISITES
  • Understanding of multimedia programming concepts
  • Familiarity with frame rates and their impact on video playback
  • Knowledge of digital video formats and playback mechanisms
  • Awareness of historical multimedia technologies like VCR and Laser Disc
NEXT STEPS
  • Research modern multimedia frameworks such as FFmpeg for video processing
  • Explore the concept of frame interpolation in video playback
  • Learn about the differences between analog and digital video technologies
  • Investigate current standards for multimedia presentation rates in digital media
USEFUL FOR

Multimedia developers, video engineers, and anyone involved in the design and implementation of video playback systems will benefit from this discussion.

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Homework Statement
Few questions about data as time capsules-abstraction level in programming-multimedia
Relevant Equations
none
source-: http://ce.sharif.ir/courses/84-85/2/ce342/resources/root/BOOK/Multimedia/215814- Chapter 16.pdf
page number 7

Questions-:

1) What is read access?

2) What is presentation rate?

3) In fast forward, some data units are skipped but the valid life span for each frame is not changed.
what does this highlighted line signify?

4) In the slow forward process, presentation of individual frame occurs twice or several times. Does it really? Aren't they different frames when we do 0.5x? Are they really same frames?
 
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When you read the trivial answers below I hope it will lead you to think harder before asking questions.

shivajikobardan said:
1) What is read access?
Accessing a frame by reading it.

shivajikobardan said:
2) What is presentation rate?
The rate at which frames are presented.

shivajikobardan said:
3) In fast forward, some data units are skipped but the valid life span for each frame is not changed.
what does this highlighted line signify?
It means that each frame (that is displayed) is displayed for 40 ms.

shivajikobardan said:
4) In the slow forward process, presentation of individual frame occurs twice or several times. Does it really? Aren't they different frames when we do 0.5x? Are they really same frames?
Where would these different frames come from?

The most recent reference I can see in that chapter is 1995: you should learn from something more up to date.
 
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pbuk said:
When you read the trivial answers below I hope it will lead you to think harder before asking questions.Accessing a frame by reading it.The rate at which frames are presented.It means that each frame (that is displayed) is displayed for 40 ms.
how can in fast forward valid life span of frame not changed?
pbuk said:
Where would these different frames come from?

The most recent reference I can see in that chapter is 1995: you should learn from something more up to date.
 
shivajikobardan said:
how can in fast forward valid life span of frame not changed?
If you are displaying at normal speed at a frame rate of 25 fps then frames are displayed at an interval of, or have a "valid life span*" of 4 ms. If you are displaying at 2x speed at the same frame rate then frames are still displayed at an interval of 4 ms, but only every alternate frame is displayed.

* Note that the term "valid life span" used in the linked document is not commonly used in this context: I have never seen it anywhere else. Edit: oh except in this thread on Reddit which I assume you posted and then withdrew?
 
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Discussing the linked paper is pointless: it is based on VCR and Laser Disc which were analog technologies that are only of historical interest today.
 
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