Acceleration on a Rollercoaster (And Integration to Velocity)

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Discussion Overview

The discussion revolves around the integration of accelerometer data to determine the velocity of a model rollercoaster, particularly in the context of varying angles due to loops and hills. Participants explore the challenges of accounting for gravitational effects on the accelerometer readings in real-time.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning

Main Points Raised

  • One participant discusses the need to integrate accelerometer data while considering the angle of the rollercoaster and the effect of gravity in the 'x' direction.
  • Another participant emphasizes the importance of known initial conditions to determine the relative direction of gravity to the accelerometer.
  • There is a suggestion that a pre-set track configuration may be necessary to align the graphed results with actual performance, although some believe that high accuracy in accelerometer and integration techniques could suffice.
  • A participant references the use of internal inertia-based guidance systems in missiles to highlight the potential for high accuracy in such measurements, questioning the accuracy of the specific accelerometer being used.

Areas of Agreement / Disagreement

Participants express differing views on the necessity of a pre-set track configuration and the accuracy of the accelerometer. There is no consensus on the best approach to integrate the data effectively.

Contextual Notes

Participants note the potential limitations of the integration process, including the dependency on initial conditions and the accuracy of the accelerometer readings, which may vary with distance and time.

DLDude
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Hey everyone. I'm working on a project that will incorporate a wireless accelerometer on a model rollercoaster. My issue is that we wish to take the accelerometer data and integrate it to give us our velocity through any part of the ride. This in turn will help us determine losses, etc. My issue is that the rollercoaster has loops and hills. It would be easy to integrate the 'X' accelerometer data on a flat plane, however since the coaster will be angled up or down depending on the part of the ride, you'd have to consider the affect of gravity in the 'x' direction when the car is tilted. This can be done easily with vectors by hand, but we need to be able to integrate in real time using pure accelerometer data (which is in normal values such as 'x=1.00 y=.40'.

Attached is a photo explaining my axises.




I know the Wiimote does something like this. My guess is we'd need to determine the angle of the bank and then take out the gravity aspect. That could become hard because through a loop, the Y axis data will be very large (along the lines of 5-6G's), so you cannot just compare the X and Y data and do some math there.

Any ideas?
 

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The issue is that you need some known initial conditions so you know which direction gravity is relative to the accelerometer. Then you'd hope that your integration (perhaps numerical) is accurate enough so that the calculated results very close match the actual results.
 
Initial height could be pretty standard, plus it will begin horizontally. I have a hunch you mean there would have to be a pre-set track configuration to match the graphed results to.
 
DLDude said:
Initial height could be pretty standard, plus it will begin horizontally. I have a hunch you mean there would have to be a pre-set track configuration to match the graphed results to.
The configuration information isn't needed the accelerometer and integration techinque are accurate enough, but it would have to be very accurate.

Note that internal inertia based guideance systems were used on early long range missles, so high accuracy is possible, but I don't know how accurate your accelerometer is or the effect of accuracy versus distance or time varies versus accuracy.
 

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