How does air resistance change with acceleration?

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SUMMARY

The discussion focuses on calculating air resistance for a projectile under acceleration, specifically using the drag equation F_drag = 1/2 P v^2 C_d A. The user encounters difficulties due to the velocity dependence of the drag force, leading to the need for a differential equation. The conversation highlights the use of numerical methods such as Euler's Method and the 4th Order Runge-Kutta for solving the equations of motion, as analytical integration is not feasible with a velocity-squared term. Additionally, it is noted that for high-speed scenarios, empirical tables of coefficients are often utilized.

PREREQUISITES
  • Understanding of Newton's laws of motion
  • Familiarity with differential equations
  • Knowledge of numerical methods, specifically Euler's Method and Runge-Kutta
  • Basic principles of fluid dynamics, particularly drag force calculations
NEXT STEPS
  • Implement Euler's Method in a programming language or Excel for numerical simulations
  • Study the 4th Order Runge-Kutta method for improved accuracy in solving differential equations
  • Research terminal velocity and its implications in projectile motion
  • Explore online resources for air resistance equations and their applications in various contexts
USEFUL FOR

Students in physics or applied mathematics, engineers working on projectile dynamics, and anyone interested in numerical methods for solving motion equations involving air resistance.

-JammyDodger-
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Hello and thanks to all who read this. Recently I've just been messing around with air drag equations, trying to extend applied maths problems to include air drag. And I've hit a road block, at least with regards to my knowledge anyway.

I've been using the F_drag = 1/2 P (mass density of fluid) v^2 C_d (drag coefficient) A (area). But my problem with this equation is it's dependence on velocity. If I were to use this equation on a projectile which is under acceleration (under gravity, and also the air drag would slow down the velocity) it would change the initial velocity, making the equation useless to me (I think).

I guessed that air drag on an accelerating body would require a differential equation, so I tried to go about making one.

F = c.v^2 (c is just the constant of pressure, area and drag coefficient etc in the drag equation)

So, I got...
dP/dt = c.v^2
m(dv/dt) = c.v^2
dv/v^2 = c/m dt

Then I went about integrating this trying to get some kind of an equation. But to no avail. I don't have a great physics knowledge as I'm only in school; so could someone be so kind as to help me get an equation which could calculate the air drag on a body that is undergoing acceleration.

I don't know if I'm making much sense in this post; but thanks anyway!

Just thinking about it there: would the best method be to calculate the air drag on the projectile at various time intervals? I.e. every second, then recalculate the air drag at the new lower speed, then, a second later recalculate again? If you get what I mean.
 
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I'm pretty sure you can't integrate the force analytically when you have a ~v2 force term. So this would require a numerical solution to calculate the position vs. time.

Just thinking about it there: would the best method be to calculate the air drag on the projectile at various time intervals? I.e. every second, then recalculate the air drag at the new lower speed, then, a second later recalculate again?

Yes, that is the basic idea. There are algorithms of varying sophistication for doing this.

The simplest way is known as Euler's Method. Given x1 and v1, calculate x2 and v2 at a time Δt later as follows:

x2 = x1 + v1Δt + (1/2) a Δt2
and
v2 = v1 + a Δt

where "a" is calculated from F/m, given F(t, x1, v1)

Euler's Method is fairly easily entered into Excel (if you're familiar with it). A more involved, but also more accurate, method is 4th Order Runge-Kutta.

Regards,

Mark
 
Note that your equation for drag is an approximation at low sub-sonic speeds. In the case of ballistics (bullets, cannon shells, high speed aircraft), there are no simple equations and instead tables (of coefficients) are used.
 
Redbelly98 said:
I'm pretty sure you can't integrate the force analytically when you have a ~v2 force term. So this would require a numerical solution to calculate the position vs. time.



Yes, that is the basic idea. There are algorithms of varying sophistication for doing this.

The simplest way is known as Euler's Method. Given x1 and v1, calculate x2 and v2 at a time Δt later as follows:

x2 = x1 + v1Δt + (1/2) a Δt2
and
v2 = v1 + a Δt

where "a" is calculated from F/m, given F(t, x1, v1)

Euler's Method is fairly easily entered into Excel (if you're familiar with it). A more involved, but also more accurate, method is 4th Order Runge-Kutta.

Regards,

Mark

Dont do this. It won't work
 
One site with interesting explanations and formulas is

http://www.math.cornell.edu/~numb3rs/lipa/end_of_watch.html

You want the formula under VERTICAL MOTION which reflects acceleration due to gravity... but this formula is for uniform (constant) acceleration...I assume that's what you want...you'll note there the drag force is an exponential function of time and drag coefficient.

OR ...Try Googling "air resistance as a function of acceleration" ..lots of hits...
 

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