Angular Momentum of a billiard ball

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Homework Help Overview

The discussion revolves around the mechanics of a billiard ball and the conditions necessary for it to roll without slipping when struck by a cue. The problem involves concepts of angular momentum, forces, and torques in the context of rotational dynamics.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning, Problem interpretation

Approaches and Questions Raised

  • Participants explore the relationship between the force applied by the cue, the resulting motion of the center of mass, and the angular acceleration. There are attempts to derive the height at which the cue should strike the ball to achieve rolling without slipping. Some participants question the validity of their steps and reasoning, while others suggest focusing on forces and torques.

Discussion Status

The discussion includes various interpretations and approaches to the problem. Some participants express confusion about the application of conservation of momentum and the relationship between force and torque. Others provide guidance on how to set up the equations correctly, indicating a productive exploration of the topic.

Contextual Notes

Participants note the importance of distinguishing between different variables, such as the radius of the sphere and the height of the strike. There is also an emphasis on the conditions for rolling without slipping, which adds complexity to the problem.

Destrio
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To get a billiard ball to roll without sliding from the start, the cue must hit the ball not at the center (that is, a height above the table equal to the ball's radius, r) but at exactly at a height of 2r/5 above the centre. Prove the result.

For a ball to roll without slipping, it must have tangential velocity twice that of its velocity of the centre of mass.
so tangengial speed = ωr

at the point where the wheel contact the surface must be at rest
vcm - ωr = 0
vcm = ωr

L=Iω = Ip/mr
p = Lmr/I

so for conversation of momentum
mvcmi = mvcmf + Lmr/I
Δvcm = Lr/I

I for a sphere = (2/5)mr^2
where r is where the ball needs to hit

Δvcm = L/(2/5)mr
(2/5)mΔvcm/L = r
(2/5)Δp/L = r
(2/5)r = r

these last few steps don't seem right?
are they? am i even correct up to there?

thanks
 
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Maybe I'm just braindead tonight, but I'm having a bit of trouble following your reasoning. Think in terms of forces. The cue applies a force at some distance above the center. That force creates an acceleration of the center of mass and an angular acceleration about the center of mass. Set the condition for zero acceleration of the contact point (same as rolling without slipping) and solve for that distance.
 
It's perfectly OK to think in terms of an impulse that produces a velocity of the center of mass as well as a angular velocity. Perhaps that's closer to how you are thinking. (But when I see "conservation of momentum", I get confused. You're hitting the ball!)

And don't use the same letter (r) to stand for the radius of the sphere and the position of the strike.
 
Last edited:
F = ma
will this force be equal to the torque from the force?
F = ma = T = Iɑ
ma = Iɑ

I for a sphere = (2/5)mr^2

ma = ɑ(2/5)mr^2
a = ɑ(2/5)r^2

rolling without slipping so:
vcm = ωr
vcm/t = ɑr
vcm/rt = ɑ
and
a = vcm/t

a = ɑ(2/5)r^2
vcm/t = (vcm/rt)(2/5)r^2
r = 5/2 = 2.5

is this the answer I am supposed to get?

thanks
 
Destrio said:
F = ma
will this force be equal to the torque from the force?
F = ma = T = Iɑ
ma = Iɑ
Yikes. Don't set torque = force!

You have two equations from Newton's 2nd law:
[tex]F = m a[/tex]

[tex]\tau = I \alpha[/tex]

Let the strike be placed at a distance "d" above the center. Rewrite the torque equation:
[tex]F d = I \alpha = 2/5 m r^2 \alpha[/tex]

Combine those two equations (with the condition of rolling without slipping) to solve for d.
 
F = ma
T = Iɑ
I for a sphere = (2/5)mr^2
Fd = Iɑ = a(2/5)mr^2

rolling without slipping so:
vcm = ωr
vcm/t = ɑr
vcm/rt = ɑ
and
a = vcm/t

mad = ɑ(2/5)mr^2
ad = ɑ(2/5)r^2
dvcm/t = (vcm/rt)(2/5)r^2
d = (2/5)r

there we go!

thanks
 
Good. Here's how I would do it:

Starting with Newton's law for translation:
[tex]F = m a[/tex]

And rotation:
[tex]F d = I \alpha = 2/5 m r^2 \alpha = 2/5 m r^2 (a/r) = 2/5 m r a[/tex]

Multiply the first by d and set equal to the second:
[tex]m a d = 2/5 m r a[/tex]
[tex]d = 2/5r[/tex]
 

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