Angular velocity as car passes by man.

Click For Summary
The discussion focuses on calculating the angular velocity of a man's head as a car passes by at 30 meters per second, just 3 meters away. Participants express confusion over which trigonometric functions to use for determining the angle and angular velocity, with some suggesting using tangent and sine functions. The concept of angular acceleration is introduced, highlighting that the angular velocity is not constant as the car approaches and departs. A method to approximate angular velocity at the closest point is discussed, with one participant using a limit approach to find an approximate value of 10 radians per second. The conversation concludes with guidance on deriving angular acceleration from the angular velocity equation.
DocZaius
Messages
365
Reaction score
11

Homework Statement



Close call! A fast car barely misses a man by 3 meters, while traveling at 30 meters per second. The man's head is tracking the car. What's his head's angular speed when the car is 3 meters away?

Homework Equations



Angular velocity = change in angle / change in time

The Attempt at a Solution



I don't know which trig function to use on this one. When I draw a right triangle representing the car's position in relation to the man before or after the car's passing, one side of the triangle ends up having a speed (30 m/s), while the other has a distance (3m). I don't know how to reconcile the two. I want to use the tangent trig function, but it seems I should use the sine? Any help would be appreciated.
 
Physics news on Phys.org
DocZaius said:
I don't know which trig function to use on this one. When I draw a right triangle representing the car's position in relation to the man before or after the car's passing, one side of the triangle ends up having a speed (30 m/s), while the other has a distance (3m). I don't know how to reconcile the two. I want to use the tangent trig function, but it seems I should use the sine? Any help would be appreciated.

Hi DocZaius!

Triangles don't have speeds, only distances.

So take a typical instant, when the car is at an angle theta, and a distance x from the closest point.

One side of the triangle is x, and the other is 3

So x = 3.tan(theta).

But dx/dt = 30.

So d(theta)/dt = … ? :smile:
 
As seen in the image, which I have hopefully attached, all you need to know is a distance, which you can decide and a, which is 3m. Using tan you can work out the angle between one of the up right and either diagonal (hyp.) if you know how long it took the vehicle to travel d you also know how long it took to travel the angle you calculated.

Thus divide the angle by the time taken to travel d and you have your angular velocity. I hope that helps.
 

Attachments

  • Untitled-1.png
    Untitled-1.png
    3.2 KB · Views: 436
What I am having trouble with is knowing what the angular velocity is when the car is at the closest point to the man. There seems to be angular acceleration going on here.

The man's angular velocity is not constant throughout the car's approach and departure. If you imagine watching a car come zooming by while standing next to a freeway, you will notice that your head's angular velocity is increasing to a maximum velocity when the car is closest and then slows down again.

So I am having trouble understanding why finding out an angular velocity at a time when x is not 0 would help since that wouldn't be the angular velocity at the car's closest point which is when it is 3 m away from the man. All the more frustrating: it is only at that point that there is no more right triangle to help surmise a theta!

Thanks for your help!
 

Attachments

  • diagram.JPG
    diagram.JPG
    20.5 KB · Views: 425
Last edited:
DocZaius said:
What I am having trouble with is knowing what the angular velocity is when the car is at the closest point to the man. There seems to be angular acceleration going on here.

Hi DocZaius!

There is angular acceleration going on here - but it doesn't matter!

Once you have theta as a function of t, angular velocity = dthetat/dt, and angular acceleration = dtheta/dt^2.

What worries you about that?

So I am having trouble understanding why finding out an angular velocity at a time when x is not 0 would help since that wouldn't be the angular velocity at the car's closest point which is when it is 3 m away from the man. All the more frustrating: it is only at that point that there is no more right triangle to help surmise a theta!

(a) The triangle is artificial - you drew it into calculate theta. But you could have started when it was at 45º, and drawn all your triangles from there, and used the sinA/sina = sinB/sinb formula. Then you would have a triangle at the closest point (though not at 45º)!

(b) Alternatively, remember that a derivative is lim((theta(t+∂t) - theta(t))/∂t), so t and t+∂t do give you a triangle! :smile:
 
Mike Cookson said:
As seen in the image, which I have hopefully attached, all you need to know is a distance, which you can decide and a, which is 3m. Using tan you can work out the angle between one of the up right and either diagonal (hyp.) if you know how long it took the vehicle to travel d you also know how long it took to travel the angle you calculated.

Thus divide the angle by the time taken to travel d and you have your angular velocity. I hope that helps.

Unfortunately that does not work in this problem. Your method only would give me the average angular velocity over that span of distance "which I can decide." Since this problem has an angular velocity which is not constant (there is angular acceleration), that won't help me find the angular velocity at a specific instant.

If this problem had a constant angular velocity, your method would work, since over any span of time when angular velocity is constant, average angular velocity = angular velocity at an instant within that span of time.

Since this isn't the case, arbitrarily choosing a distance d will give me different answers for the angular velocity. Try this yourself. Give yourself various different numbers for d, and you will see that angular velocity is never the same.

I solved this problem by "cheating". I chose d to be 0.00000000000000000001 meters, and found the answer to approximate very closely 10 radians per second. I assumed that at the actual instant I am looking for, angular velocity is 10 radians per second. I consider this cheating because I had to resort to finding the angular velocity at a CLOSE moment to the point of tangential contact, but not AT that moment.

Can someone give me the answer for solving AT the point of tangential contact? My current method would have d = 0 (a side of a triangle = 0), which of course is not possible. :wink:

Thanks.
 
Last edited:
DocZaius said:
I solved this problem by "cheating". I chose d to be 0.00000000000000000001 meters, and found the answer to approximate very closely 10 radians per second. I assumed that at the actual instant I am looking for, angular velocity is 10 radians per second. I consider this cheating because I had to resort to finding the angular velocity at a CLOSE moment to the point of tangential contact, but not AT that moment.

Hi DocZaius!

You method isn't cheating, it's just a going-back-to-basics way of calculating the derivative, as a limit of a ratio of two things which tend to zero. :smile:

Bu it's easier to calculate the derivative the usual way:

tiny-tim said:
One side of the triangle is x, and the other is 3

So x = 3.tan(theta).

But dx/dt = 30.

So d(theta)/dt = … ? :smile:

dx/dt = 3.sec^2(theta)d(theta)/dt,

So angular velocity = d(theta)/dt = 10.cos^2(theta).

In particular, when theta = 0, angular velocity = 10. :smile:
 
Thank you so much for your help tiny-tim! Now I get it. Some trig identities involved there...
 
So to take this further, what steps should be taken to find the anti-derivative of the d(theta)/dt = 10.cos^2(theta) equation and learn the actual d(theta)/dt^2 acceleration equation?
 
  • #10
angular acceleration

DocZaius said:
So to take this further, what steps should be taken to find the anti-derivative of the d(theta)/dt = 10.cos^2(theta) equation and learn the actual d(theta)/dt^2 acceleration equation?

Hi DocZaius! :smile:

I'm not sure what you're asking here - the anti-derivative of d(theta)/dt is just theta - the derivative of d(theta)/dt is the angular acceleration, d^2(theta)/dt^2.

(Though I'm not sure what you'd want the angular acceleration for.)

Assuming it's the latter: you simply differentiate again with respect to t.

You could do it from the original equation \theta\,=\,tan^{-1}10\,t, if you know what the derivative of tan^{-1}10\,t is.

But you may find it easier, and you're much less likely to make mistakes, if you do it direct from d(theta)/dt = 10.cos^2(theta), which will give you an extra d(theta)/dt on the right, which you can then substitute:
d^2\theta/dt^2\,=\,d/dt(d\theta/dt)
= d/dt(10.cos^2\theta)\,=\,-20\,sin\theta\,cos\theta\,d\theta/dt
-20\,sin\theta\,cos\theta\,10.cos^2\theta
=\,-200\,tan\theta\,cos^4\theta\,,
which you can then convert back to t. :smile:
 

Similar threads

  • · Replies 14 ·
Replies
14
Views
1K
  • · Replies 6 ·
Replies
6
Views
2K
Replies
17
Views
5K
  • · Replies 11 ·
Replies
11
Views
2K
  • · Replies 40 ·
2
Replies
40
Views
4K
  • · Replies 2 ·
Replies
2
Views
2K
Replies
2
Views
3K
  • · Replies 26 ·
Replies
26
Views
4K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 7 ·
Replies
7
Views
3K