Another trick with Blender using geometry nodes

  • Thread starter Thread starter Janus
  • Start date Start date
Click For Summary
Blender's fluid physics simulator can be enhanced using geometry nodes to create dynamic visual effects. By converting fluid into a point cloud and applying a turbulence force field, users can manipulate particle velocity to influence color, resulting in captivating shifting patterns. Effector objects can be introduced to interact with the fluid, generating splashes and ripples, with various shapes tested for different visual outcomes. A color scheme was developed to represent particle movement, transitioning from white for fast movement to dark blue for slow movement. This technique opens up new creative possibilities for fluid simulations in Blender.
Janus
Staff Emeritus
Science Advisor
Homework Helper
Insights Author
Gold Member
Messages
3,749
Reaction score
1,943
After playing around a bit with making star maps, I found another video which introduced me to another trick that can be done using geometry nodes. This one involves fluids. For background, Blender has a fluid physics simulator, which, as the name suggests simulates the behavior of fluids. What this person did was to use geometry nodes to convert the fluid into a point cloud. Then he added a turbulence force field to "stir it around". He was then able to extract the velocity information for each particle and use it to control its color. The end effect was a interesting shifting pattern of particles and colors.

This got me thinking of another way of using this. You can have effector objects that interact with the fluid simulator. For example, you can make a sphere, drop it into the "fluid", producing splashes, ripples etc. So I made a number of different shapes, and had them pass through the fluid domain to see what kind of results I could get. At first, I went simple with a simple color scheme, with white representing the fastest particle movement, and black the least movement. I did this for a round object, a diamond shape, a bullet shape, and finally a tumbling irregular shape. Lastly, I used an airfoil shape, with the angle of attack increasing as it crosses. With this one I upped the color game, with the color for fast movement being bright red, then shifting through the rainbow to dark blue for the slowest movement.

A video showing the results follows. In the description is a link to the original video from which I got this idea, in case anyone is interested in seeing it.

 
  • Like
Likes berkeman, Greg Bernhardt, ShadowKraz and 2 others
Computer science news on Phys.org
A new phenomenon is AI-generated news videos pretending to be by well-known professors Jeffery Sachs and John Mearsheimer. The amazing thing is that they both seem very tolerant of this. Youtube will block these if they request it but this has been going on for months and such blocks never seem to happen. The other surprise is that while they may be visually ugly or even grotesque the news analysis is quite good. If given the sound alone I don't believe I could tell it from the real...

Similar threads

  • · Replies 19 ·
Replies
19
Views
632
Replies
6
Views
1K
Replies
6
Views
2K
Replies
17
Views
5K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 13 ·
Replies
13
Views
6K
  • · Replies 1 ·
Replies
1
Views
4K
  • · Replies 30 ·
2
Replies
30
Views
4K
Replies
1
Views
3K
  • · Replies 42 ·
2
Replies
42
Views
7K