I'm sorry, I'm not that good with maths.
Though taking the figure for how many kilograms of antimatter one terrawatt could produce over a year, converting it to tonnes, then times by 14 (0r 220, if the other source was accurate).
14 terrawatts: 46,620,000 tonnes
220 terrawatts: 732,600,000 tonnes
... which is plenty. I heard that current warp drive designs would require a Voyager probe's worth of antimatter (roughly 900Kg). That's for a two week trip to Alpha Centauri. I could easily be wrong on the maths again, but I think that's 24 times the speed of light. This is why fusion-powered spacecraft would be pretty slow compared to one powered by antimatter, like a yacht against a speedboat.
As for worldbuilding, couriers would, as you say, be kept some distance from space stations and other spacecraft just in case. Though it should be noted that any sufficiently large spacecraft could probably destroy (for instance) the Eclipse Spaceyards by putting themselves on an intercept trajectory, then not cutting their relative velocity as they approach it. They would slam into it at a significant velocity and then no more space station. Same could be done to your Evil Space Station (unless you meant that the antimatter could be taken from the spacecraft , put in a bomb, then put on the space station by infiltration... Actually, that might be an interesting sub-plot.) In the case of planets, any spacecraft large enough to not be completely burned up by atmospheric reenty would make an excellent Kinetic Kill Vehicle, so that has to be taken into account. My point is, when you're dealing with the kind of power that this kind of setting has, many things can kill you and the mega-city/orbital habitat/asteroid you live in. Good thing there are no reactionless drives in my setting. (I'm hopeful about EmDrive, but frankly it hasn't been tested enough to prove that it really works yet. It would make my story really dated if I said my spacecraft used EmDrives and then it was discovered that they flat-out don't work.) Or we'd be faced with not just KKVs but RKKVs - Relativistic Kinetic Kill Vehicles. Though if I did, those would probably be the nuclear weapon of the setting.
The main characters' spacecraft is an auxiliary for repairing and building spacecraft away from spaceyards. It's fusion, not antimatter, powered. If I did that antimatter-bomb-evil-space-station plot, I would have to get the antimatter from elsewhere.