Artificial Gravity: Calculating Centripetal Acceleration

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Homework Help Overview

The discussion revolves around calculating centripetal acceleration in a rotating toroidal structure to create artificial gravity. The original poster explores the implications of a person moving within this setup, questioning the forces experienced due to their motion relative to the rotation.

Discussion Character

  • Exploratory, Conceptual clarification, Assumption checking

Approaches and Questions Raised

  • Participants discuss the relationship between centripetal acceleration and the speed of rotation necessary to achieve artificial gravity. They also examine the effects of a person's movement along the corridor and the resulting forces, including potential confusion regarding the Coriolis effect.

Discussion Status

Participants are actively engaging with the problem, offering insights into the dynamics of motion within the rotating frame. Some have provided clarifications on the nature of forces acting on a moving person, while others are questioning the assumptions regarding angular velocities and the effects of different velocities on perceived forces.

Contextual Notes

There is an ongoing exploration of the implications of different speeds of movement within the toroidal structure, including the effects of playing a game like table tennis under these conditions. Participants are considering how varying velocities impact the experience of forces, but no consensus has been reached on a definitive solution.

alfredbester
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Hi,

Question about fictitious force, The set-up is a torus rotating in space of radius r.
First part involves working out the speed of rotation v, for which an artificial gravity of 1g will be created in the torus.
Which is just the centripetal acceleration (centrifugal force?)
For r = 100m at g = 9.81ms-2, v = 31.3 ms-1 (to 3.s.f), w = 0.313 revs s-1. Acting radially outwards.

Next part I'm not sure, we were asked if someone was moving along the corridor (still gravity = g, r = 100m ) at a speed of V = 1ms-1 (in either direction). What will be the magnitude and direction of the acceleration the walker experiences.
I think it's the corolis force, a = 2(V X w) (cross-product), but I'm unsure of the angle between the axis of rotation and the direction the person is walking in.
Any help would be appreciated.
 
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first, the velocity vector is along the torus outside rim, perpendicular to the r-vector.
Angular velocity omega is along the axis of the torus, perp to r-vector and v-vector.
Centripetal acceleration vector points toward the center of the torus.

If somebody moves along the rim of the torus, their angular velocity relative to the torus (v=rxw) must be parallel to the angular velocity of the torus itself. so, this is not a coriolus force situation.

But, the moving people's REAL tangential velocity will be 30.3 [m/s] or 32.3 [m/s] at a radius of 100 [m] ... what centripetal accelerations do they need to not sink thru the floor?
 
Why not simply consider that the person moving with speed V will experience a force related to v-V or v+V if running opposite or with the toroidal rotation. The force on the runner depends on his velocity.

[itex]\omega[/itex]r = v

Angular acceleration = v2/r or [itex]\omega[/itex] v

useful reference - http://hyperphysics.phy-astr.gsu.edu/hbase/circ.html#rotcon
 
Tx, that helps a lot.
Also, the question asked about playing table tennis. Assuming the ball is hit @ 30 [m/s] along the corridor. Therefore the centripetal acceleration is a = 37.6 [m/s^2] . This would make the game impossible too play but is there solution that would make the game playable even if not perfect?
 
If you start thinking in 3-d, you'll realize that the coriolis force is the same for both players, if they're both right-handed.

Your playing parallel and antiparallel to v_vector is unfair because one player has a = 4g , while the other has a = g/600 .
 

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