High School Axes on a hyperbolic plane

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SUMMARY

The discussion centers on the definition of axes in hyperbolic geometry, particularly in a grid where each square has angles of 72°, resulting in five rays emanating from the origin. Participants debate whether these rays can be considered axes, and if so, how many axes exist—whether it's 5, 2.5, or even fractional. The conversation also touches on the implications of defining axes in a hyperbolic plane and how coordinates would function with more than two axes in a two-dimensional grid.

PREREQUISITES
  • Understanding of hyperbolic geometry concepts
  • Familiarity with the properties of angles in polygons
  • Knowledge of coordinate systems, particularly polar coordinates
  • Basic grasp of Euclidean versus non-Euclidean planes
NEXT STEPS
  • Research the properties of hyperbolic planes and their geometric implications
  • Explore the concept of fractional dimensions in geometry
  • Study the relationship between rays and axes in various geometric contexts
  • Learn about hexagonal tiling and its relevance to axis definitions
USEFUL FOR

Mathematicians, geometry enthusiasts, and students studying non-Euclidean geometry who seek to understand the complexities of defining axes in hyperbolic spaces.

BerryGo
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TL;DR
Question about how you would define axes when working with a hyperbolic plane.
Alright, I've been wondering this for a while now. Say you have an infinite grid of squares in hyperbolic geometry, such that the curvature makes it so each angle of each square is 72° (5 squares at each corner). At the very 'center' of the grid, or the origin, there would be 5 straight rays that go from that point out to infinity. Would you say those 5 rays are the axes? Can an axis even be a ray, and not a line? Would that be 5 axes, or 2.5? Can there be a fractional amount of axes? Or would you say that the 5 lines (the ones you would get from extending the rays to stretch out to infinity in both directions from the origin) are the axes? Or would you stay having 4 axes? And how would coordinates work with more than 2 axes on a 2D grid, anyway?

I honestly don't really know what to expect. I'm the kind of person that overcomplicates EVERYTHING, so whenever I decide on an answer, my brain finds some new technicality that makes me go back to being conflicted between both/all of the options. Some thoughts or help on this topic would be greatly appreciated.

-BerryGo
 
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If you flattened this hyperbolic plane in 3D then aren't you really describing something like polar coordinates on a plane.
 
jedishrfu said:
If you flattened this hyperbolic plane in 3D then aren't you really describing something like polar coordinates on a plane.
(Sorry that it took so long to reply) Would the distance from the origin be in some sort of logarithmic scale?
 
BerryGo said:
TL;DR Summary: Question about how you would define axes when working with a hyperbolic plane.

Alright, I've been wondering this for a while now. Say you have an infinite grid of squares in hyperbolic geometry, such that the curvature makes it so each angle of each square is 72° (5 squares at each corner). At the very 'center' of the grid, or the origin, there would be 5 straight rays that go from that point out to infinity. Would you say those 5 rays are the axes? Can an axis even be a ray, and not a line? Would that be 5 axes, or 2.5? Can there be a fractional amount of axes? Or would you say that the 5 lines (the ones you would get from extending the rays to stretch out to infinity in both directions from the origin) are the axes? Or would you stay having 4 axes? And how would coordinates work with more than 2 axes on a 2D grid, anyway?

I honestly don't really know what to expect. I'm the kind of person that overcomplicates EVERYTHING, so whenever I decide on an answer, my brain finds some new technicality that makes me go back to being conflicted between both/all of the options. Some thoughts or help on this topic would be greatly appreciated.

-BerryGo
You may define as many axes as you like, at any angle you prefer.
 
Look at a hexagonal tiling of the usual Eucleadian plane. It looks like a honey comb. From each vertex three rays come out. Would those be axes in the plane? Would that be 3 or 1.5 axes?
 

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