Building a mousetrap vehicle which executes a 180 degree turn

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Discussion Overview

The discussion revolves around the design and mechanics of a mousetrap vehicle that must travel a specified distance, execute a 180-degree turn around an obstacle, and return to the finish line without any human interaction after release. The focus is on exploring potential strategies and mechanical configurations to achieve this goal.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested

Main Points Raised

  • One participant suggests that making the car jointed might assist in executing the turn.
  • Another participant notes that using opposing mousetraps would likely reverse the car rather than facilitate a parabolic path.
  • A suggestion is made to track the distance traveled using a winding string and to change steering angles at appropriate moments.
  • There is a reiteration of the semicircular path being easier, but uncertainty remains about how to implement the turns without interaction.

Areas of Agreement / Disagreement

Participants express various ideas and suggestions, but there is no consensus on the best approach to achieve the vehicle's design requirements. Multiple competing views on the mechanics and strategies remain unresolved.

Contextual Notes

Participants have not fully explored the implications of their proposed designs, and there are unresolved questions regarding the effectiveness of different steering mechanisms and the overall vehicle configuration.

Who May Find This Useful

Individuals interested in engineering design, robotics, or competitive engineering challenges may find this discussion relevant.

arjohnson
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For class, a partner and myself must build a mousetrap vehicle which travels down a runway (120 inches), executes a 180 degree turn around an obstacle(72 inch maximum width) and travels back past the finish line. http://www.geneng.mtu.edu/olympics/2010/mousecar_competition_b2010.pdf click here for more details/diagrams.

The number of mouse traps is unlimited (they must however, be standard sized victor mousetraps), the car must be self contained, and it cannot be touched at any point after it is released. The track borders are designated with tape, so no chance of just running it into the wall and hope it keeps going, haha.

Would making the car jointed help make the turn?

We had originally thought that we could use opposing mousetraps to help make the turn, but after some thought, realized that it would only reverse the car, not make it continue in a parabolic path.

We are at a loss, and have searched the internet, but have been unable to find any designs or tips.
 
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Your path looks semicircular, not parabolic. This makes it easier in some respect. I would suggest keeping track of the distance you have traveled (perhaps with a winding string). At the appropriate moments, you change your steering to a fixed angle, then back. I realize that's pretty vague and general, but I think the idea of a competition like this is to just use your imagination and have fun seeing what can work.
 
schlunk said:
Your path looks semicircular, not parabolic. This makes it easier in some respect. I would suggest keeping track of the distance you have traveled (perhaps with a winding string). At the appropriate moments, you change your steering to a fixed angle, then back. I realize that's pretty vague and general, but I think the idea of a competition like this is to just use your imagination and have fun seeing what can work.

Semicircular was actually the word I was going for, thank you. I just can't figure out how to make the car make the appropriate turns at the appropriate times, seeing as "no team member may interact with the vehicle at any time".
 
schlunk said:
I would suggest keeping track of the distance you have traveled (perhaps with a winding string). At the appropriate moments, you change your steering to a fixed angle, then back.

read again.
 

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