Building the Fastest CO2 Car for School Project

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    Car Co2 Project
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SUMMARY

The discussion focuses on designing the fastest CO2 car for a school project, with specific body length requirements ranging from 7 7/8" to 12". The cars will race on a 75-foot track. Key factors affecting speed include aerodynamics, weight distribution, and wheel design. Participants emphasize the importance of optimizing these variables to enhance acceleration and top speed.

PREREQUISITES
  • Understanding of basic aerodynamics principles
  • Knowledge of weight distribution techniques
  • Familiarity with CAD software for design visualization
  • Experience with materials suitable for CO2 car construction
NEXT STEPS
  • Research aerodynamic shapes for CO2 cars
  • Learn about weight optimization strategies in model vehicles
  • Explore CAD design techniques for prototyping
  • Investigate wheel design and materials that enhance speed
USEFUL FOR

Students participating in engineering projects, educators teaching physics concepts, and hobbyists interested in model vehicle design and optimization.

shnarg
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ok for school, i am having to make CO2 cars...here is some information about it

http://en.wikipedia.org/wiki/CO2_Dragster

well anyway, i need to make the fastest one...(kinda of to help my grade xD) well i was wondering what the best design is for it...

the specifications i must have for body legnth are...
Maximum: 12"
Minimum: 7 7/8"

the cars are raced on a 75' track

thank you so uch for taking your time to help me
(if u help me)

Also i will try to post some pictures of what the starting block i get looks like from CAD...

also am I able to upload CAD pictures to this forum?
 
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We are not going to design it for you -- that's your assignment. What ways do you think you can optimize your car to be fast? What are the variables that affect how fast it can accelerate, and limit its top speed?
 
well I am not asking to do it for me iwas asking for the best performing design, and i would modify it...i was thinking of a simple design that is like a point kind of...
 
~bump~
 

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