Calculate velocity with initial height, range and angle

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SUMMARY

The forum discussion focuses on calculating the optimal angle for firing a Nerf gun to achieve maximum distance, while also determining the initial velocity and range of the projectile. Key equations utilized include the kinematic equations: v = v0 + at, x = x0 + v0t + 1/2at², and R = (v²/g)sin(2θ). The user successfully calculated the initial velocity at a 0-degree angle but encountered difficulties when incorporating non-zero launch angles and initial heights. The discussion emphasizes the importance of deriving equations rather than directly using them from textbooks.

PREREQUISITES
  • Understanding of kinematic equations in physics
  • Familiarity with projectile motion concepts
  • Basic algebra and quadratic formula application
  • Knowledge of trigonometric functions and their applications in physics
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  • Learn how to derive projectile motion equations from basic principles
  • Study the impact of initial height on projectile motion
  • Explore optimization techniques for maximizing projectile range
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This discussion is beneficial for physics students, educators, and hobbyists interested in projectile motion analysis, particularly those working on lab experiments involving angles and initial velocities.

spiderdan
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Homework Statement


My lab partner and I were to find the optimum angle a nerf gun could be fired at to provide the longest distance from the starting point. We also need to calculate the initial velocity of the projectile and the range and height the projectile should have reached for each angle. Air resistance is ignored. The data my partner and I collected in the lab was as follows

data.jpg

Homework Equations



v = v0 + at

x = x0 + v0t + 1/2at2

v2 = v02[/sub] + 2a(x - x0)

note: apparently, these are the four equations which are given on the AP exam. I am allowed to use other projectile motion equations, but I must show how they were derived from these three.

The Attempt at a Solution


I was able to solve at zero degrees quite easily.
y = v0yt + 1/2gt2 + y0 (from second equation)
y = (v0ysinθ)t + 1/2gt2 + y0
0 = (v0ysin0)t + 1/2*-9.8m/s2*t2 + .84m
0 = -4.9m/s2*t2 + .84m (sin0 = 0)
t = .414

x = x0 + v0t + 1/2at2
x = v0xt + 1/2at2
x = (v0cosθ)t
6.24m = (v0cos0)*.414s
v0 = 15.07m/s

When the angle becomes nonzero is where I run into trouble. I can't solve for time and then plug into the other equation for velocity. There is an equation in my physics book which seems to be for this very purpose.

R = (v20/g)sin2θ0

The problem is that I can't use an equation straight out of the book, I have to derive it. That, and that it doesn't have Y0

Using the book equation for 15°

10.17m = (v20/9.8m/s2)sin2(15)
v20 = 14.12

I had the thought that I might be able to solve one equation in terms of v0 and then plug this into the other equation. I tried this leaving Y0 at 0 to see if it matched up with the books equation

0 = (v0sin15)t - 4.9t2
4.9t2 = (v0sin15)t
4.9t = v0sin15
18.93t = v0
t = v0/18.93

10.17m = (v0cos15)(v0/18.93)
192.53 = (v0cos15)v0
v20 = 199.32
v0 = 14.12

This works, but if I bring Y0 into the picture, the equation becomes much more difficult to solve. Here is my attempt.

y = y0 + V0y + 1/2gt2
0 = .89m + (v0sin15°)t - 4.9 m/s2t2
0 = -4.9 m/s2t2 + (v0sin15°) + .89m

I then plugged this into the quadratic formula and got t = .00140v02 - .182

10.17m = (v0cos15°)(.00140v0]2 - .182)
0 = .0013524v03 - .175812v0 - 10.17
v0 = 21.1795 m/s

this velovity is faster than the one with a Y0 of 0, which can't be right. Where am I going wrong?

As a side note, I believe it was assumed the gun would be held on the floor, making the slight y0 irrelevent. My group fired the gun from a table, which obviosly makes y0 more important. Is there some way we can add y0 into the equation, or do we just need to account for this in our error analysis? Thanks ahead of time!
 
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Although the image is lost, I deduce from your working that the target height is 0.84m (or is it 0.89?) below the launch height. That means the range equation R = (v20/g)sin2θ0 is not valid anyway.

spiderdan said:
plugged this into the quadratic formula and got t = .00140v02 - .182
There should be a square root in there somewhere.
To avoid that, just write out the horizontal and vertical displacement equations as functions of t and v0. Since you want the max horizontal displacement, ##\frac{dx}{d\theta}=0##. Differentiate both displacement equations wrt ##\theta##.
See if you can take it from there.
 

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